![]() ![]() Cross chop is a mid performed with 1+2 while running. Slide is performed with kick while running. They're not difficult to do and they don't have any drawbacks but unless you're playing a player that loves to parry, it's not something you have to worry about too much.ĭuring a raw tag the incoming character has access to all their running attacks including the universal running attacks. If your right kick is getting parried, you would chicken with f+2+4.Ĭhickens have existed since Tekken 3 but you rarely see them. As your attack is getting parried press f and the punch and kick button of the side that is getting parried to counter. Reversals like parries can be countered with a chicken. Get around this limitation by using defensive or evasive attacks like high crushes, low crushes, and parries. If you attack with your fastest attack, which is a 10 frame jab, it will come out 5 frames before you would be able to block. The incoming character can block 15 frames after tagging. The incoming character comes in 5 frames later than a regular tag. It is the same speed as a regular Open Tag but if the character gets hit they get floated into a juggle. If a wall is behind the character the incoming character drops from the sky instead of running. The outgoing character is vulnerable and if they get hit the tag still happens. If the characters love each other in the lore they enter Rage sooner than if they're enemies. The amount of damage needed to enter Rage is dependent on the relationship between the characters on the team. Rage can only be built once per round this way but there are other ways of obtaining Rage that don't involve taking damage. Once the reserve character is tagged in, they are in Rage for a limited amount of time before it runs out. The reserve character receives Rage when the active character has taken a certain amount of damage. Rage gives your character a powerful damage boost. You can wall jump by inputting b, b, u/b. Back roll is slow and can be punished for a full combo.īalcony break starts or extends combos and automatically tags.īound and Tag Assault leave characters at the wall often. Okizeme is strong because wakeup is risky for the defender. The character stands up in place after a wakeup toe kick. Certain characters get special tag throws if they're teamed with specific partners. It is a right-handed throw and is teched with 2. Throws in Tekken are reactable and a good player should be able to tech most throws.Ģ+5 is the tag throw. 1 techs left-handed throws, 2 techs right-handed throws, and 1+2 techs double-handed throws. There is a whiff animation if unsuccessful. ![]() Universal throws are performed with 1+3 and 2+4. Tag combos remove recoverable health but Tag Assault does not remove recoverable health. It can be spent as a resource for tag mechanics. Red health is recoverable health and recovers while the reserve character is off screen. You can backdash and sidestep from more disadvantageous situations. Dashing and sidestep have less startup and cover more distance. Spacing is even more important in this game and whiffing even fast attacks in neutral carries a risk. Tekken Tag Tournament 2's movement is better than Tekken 7's. If an attack is i7 it hits on the 7th frame. Tekken Tag Tournament 2 uses Impact frame data notation. Mid attacks are overhead attacks that must be stand blocked. High attacks are attacks that can be ducked under. Tag 2 has the largest character roster in the Tekken series. One launcher can lead to a team losing the entire round. As a result of Rage's damage boost, Tag Assault extending combos, and walls adding damage a single combo can deplete 70-80% of a health bar. Only one character has to die for the team to lose the round. Tekken Tag Tournament 2 is a 3D fighter with fast movement and explosive damage. ![]()
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